9/12/2023 0 Comments Quake ii railgun![]() Regardless you should easily be able to do an 180° turn without picking up the mouse etc.įor me changing sensitivities from weapon to weapon or mouseaccel have always added some randomness/inconsistency, so I recommend to stick to one sensitivity without accel for all weapons. Once read some interesting reply saying you should run around with rail only and see what sensitivity feels comfortable, then learn to aim with the other weapons and this sensitivity aswell. Play modes like instagib or CTF that allow you to fire lots and lots of rails without feeling each one must hit, worrying about hitting will ruin your shots, these modes let you get really used to railing.īuild your game around rail, best thing you can do in vq3 :>. Use zoom as much as possible, toxic and gopher are pretty good I hear. Obviously the two tend to blend into one another, in a game most tripwires are set with flicks and curls, aim to use tripwire as often as possible and this links with what telnet's said: if you know where they're coming and you're used to the angle and speed that people come from a place with you're going to hit far more effectively. My sens is low enough that I make the big movement with my arm and then fine adjust with my fingers for a flick and spiral movement. Also look at the shape of your natural movement to zero in on a target, it's not a straight line, get used to this shape and using it to quickly the xhair on to targets. Breaking flick down a lot of players place the xhair or cross the opponent with it using a spiral technique to curl in, practice flicking your shots to random objects and work out which parts of your fingers/hand/arm are adjusting which bits of aim. It improves as you get to know your mouse mat, I'm a strong believer in 360 turn = mouse mat width, it helps you judge accurately. When using tripwire it feels most effective if you predict when your opponent will cross it rather than accempting to react when you're using it in a fight where both players can see each other.įlick: everyone starts using this technique where you move the xhair straight onto the target or across the target and time the shot as it sweeps over the opponent. This technique relies heavily on learning maps and your reaction time because you often place the xhair at the spot that the opponent will be in if you react instantly on seeing the opponent (so ~180ms of travel). When you're really comfortable with tripwire you'll use it for most of your shots because it's so accurate, learn to use it even while flicking around and strafing jumping along. You can enhance this technique by strafing it (I call this dragwire, call it whatever :P) across the target. Tripwire: the standard place the crosshair somewhere and fire as it's crossed. ![]() I break rail down into two types of shot. Rail breaks down into a number of skills, different shots use different elements of technique. ![]()
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